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Ralph Rapson passed away this weekend at the age of 93. He left a 70 year legacy as an architect. Rapson studied at Michigan and Cranbrook (under Eliel Saarinen), went on to teach at the New Bauhaus at the Institute of Design in Chicago, and enjoyed a 30 tenure as dean of the University of Minnesota school of architecture. His buildings included embassies in Scandinavia and a variety of iconic buildings in Minneapolis. His work shares a similar legacy to that of Paul Rudolph and Kevin Roche--monolithic, 1950s-70s era buildings that have fallen out of favor but were still important. In Minneapolis, he designed the Cedar-Riverside housing complex (1973), the solid Rarig fine arts center on the University of Minnesota campus, and the newly demolished Guthrie Theater.
I have a long, personal relationship to the Guthrie. I worked there as an usher between 1988 and 1993, around the time the Minneapolis Sculpture Garden opened (it's now celebrating its 20th birthday). In a renovation for its 25th anniversary in 1988, the Guthrie had already lost many of Rapson's original touches, particularly to the facade-- the original facade is above. Still, the theater interior felt much like what the sketch above belies. I can still tell you that it seated 1441 people, that the colored seats made the house look full when it wasn't, and that nobody was more than 50-odd feet from the stage.
At Christmas a year ago, I went to the Walker Art Center, and both gasped and cried when I saw a backhoe through Rapson's original Guthrie. I still wonder why it had to be knocked down, why it couldn't be preserved. It was a special place and while I love the Jean Nouvel-designed building as well, it's sad to see Rapson's major work disappear.
He was active up until the end of his life -- in an Archinect discussion, someone pointed out that he was in the office on Friday, the very day he died. As Rapson said in an interview with the Minneapolis Star Tribune two years ago, "My attitude is well, why not just go on living doing the things I enjoy and live as fully as I can? Who knows what's going to happen? I hope I'm working right up to the last day, It ain't work - it's fun!" he said.
It struck me I've not posted the talk I gave at IxDA's Interaction 08 conference, titled Strategic Boredom. Some of what I had to say I'd published in an earlier blog post. Here, you can see the video.
On Saturday March 9 at 11:30, I am moderating a panel called "Meet the Architects" -- one of the few panels that I can think of that's ever happened at the festival that deals with architecture not as a metaphor but as the actual practice. It's an idea that emerged out of a conversation Bryan Boyer started with Hugh Forrest, the conference director, a year ago, and that continued between me, Bryan, and Enrique Ramirez. The official description goes:
A new kind of digital practice has emerged. We see it in our buildings and our cities: new architectural interfaces, new communities, new ways of thinking about the physical world around us. In "Meet the Architects," we'll take on these ripples in physical architecture and urbanism. This panel tracks new directions in architecture culture at the intersection of digital, film and urban environments; architecture zines, blogs and communities; and architectural and urban research.The panelists are an excellent bunch. We've brought together Bryan Boyer, who will soon graduate with his master's in architecture from the Harvard Graduate School of Design, John Szot, technical director of Brooklyn Digital Foundry, Mimi Zeiger, publisher of Loud Paper and an established architecture critic, and Enrique Ramirez, my classmate, a senior editor at Archinect and the figure behind Aggregat456.
As the panel approaches, I'll be posting information related to the conversation we have (images, recommended books and websites). If you're in Austin, do come. We'd love to see you.
Generator (1976-79, unbuilt), sought to create conditions for shifting, changing personal interaction in a reconfigurable and responsive architectural project. It was to serve as a retreat and activity center for small groups of visitors (1 to 100) to the White Oak Plantation on the coastal Georgia-Florida border. Designed for Howard Gilman, the CEO of the Gilman Paper Company and a generous arts patron [1], it followed this open-ended brief:
A building which will not contradict, but enhance, the feeling of being in the middle of nowhere; has to be accessible to the public as well as to private guests; has to create a feeling of seclusion conducive to creative impulses, yet ... accommodate audiences; has to respect the wildness of the environment while accommodating a grand piano; has to respect the continuity of the history of the place while being innovative.[2]
In order to determine the initial arrangements--menus, as he called them--Price used programmatic research tools: activity questionnaires filled out by Generator's potential users, who then mapped these against requirements for infrastructure, space, quiet or privacy. He used the small, handheld Three Peg Game to determine the original layout for Generator.
The social elements of Generator acknowledged that a retreat site composed of mobile, responsive components would prove unfamiliar to visitors without human facilitation. Thus, Price created two roles, "Polariser" and "Factor," to catalyze on-site interpersonal dynamics and logistical requirements. Polariser would encourage people to use Generator in novel ways and facilitate their interactions with each other; Factor would operationalize the desires of Generator's users onsite, operating the mobile crane to suit the menu and handling other human to site requirements. Polariser was Barbara Jakobson, a trustee of the Museum of Modern Art and the person who introduced Price to Gilman. Factor was Wally Prince, the operations manager for the White Oak Plantation.
Like many of Price's projects, Generator was never built. After nearly three years of design, the project was stymied by financial turmoil and a feud within the family-run Gilman Paper Company. Moreover, inasmuch as the project served to benefit employees of the company, the workforce did not support the project: the maintenance requirements were too great. Gilman was unable to clear the hurdle and had to abandon the project. John Frazer continued to hope that the project would be revived, suggesting a new start in 1989, again in 1995, and shortly before Price's death in 2003.
Technologically speaking, it must be said that Generator was a notably prescient project. It represents the nexus of architecture and nascent ubiquitous computing. The technical ideas behind Price and the Frazers' collaboration on Generator have still not been largely realized. Yet all of the groundwork was in place for Generator--its flexible program and its elements--before the sensors and programs were ever discussed. The programs were useful for the ways they could unleash unexpected interactions, but without the investigations into the connection of the social and the site and the underlying concepts, the idea would not have endured--an important precept for designers and architects working at the intersection of pervasive computing and design.
What space does drawing occupy within architecture? Does it exist to support the eventual building of an idea? Or is it something more? Basic architectural education
places a heavy emphasis on drawing, on translating an idea out of the
air and onto the page. The opinion on the matter swings back and forth over centuries. In a time of greater functionalism and technological push, the drawing is a construction document (Mies van der Rohe's drawings, for example). In the late 18th century and again in the mid to late 1970s, it is visionary, a matter separate of construction.
It's a question of the position of paper architecture, unbuilt commissions, competition entries, sketches. Drawing is vital to architecture, in a literal sense. It brings it architecture to bear. It's a form of meditation, of generation. It builds a future vision, yet its medium is divorced from its future construction. Étienne-Louis Boullée in Architecture, Essai sûr l'art (sometime between 1788 and 1798) that building is auxiliary, which makes the constitution of architecture the dominion of design, of paper.
It is necessary to conceive (of architecture) in order to perform it... It is this production of the mind, it is this creation that constitutes architecture that is of consequence to us: the definition of the art of production and bringing to perfection of any building. The art of building is thus but a secondary art that, in our opinion, would be suitably belong to the scientific components of architecture. [5]
Architectural drawings generate new reality by stealth. The nature of drawing reinforces that architecture doesn't need to be built in order to create or occupy social reality, a mode of interaction, a way of life. Drawings provoke and maybe seen "for what is potent in them rather than what is latent," [1] that is, for what is performed instead of than what might be read.
The verb "to draw" (according to the OED) derived from traction and attraction and was used in Old English (c. 897). Over a period of 400 years, it came to connote many other things, including the marks left by tangible items. By the 1300s, "to draw" meant tracing a line across a surface or cutting a furrow with a plow; by the 16th and 17th century, it referred to delineation and construction. From the activity came the concept of the drawing as a discrete object, "The arrangement of the lines which determine form."
James Smith addresses the performance of drawing in his expansive, 1816 tome, The Panorama of Science and Art. He writes, "Drawing, strictly speaking, includes only the art of forming the resemblance of objects by means of out~lines; but it is usual to call those performances drawings, where only a single colour, as Indian ink, is employed to produce shades."[2] Drawing maintained this strict definition stayed for nearly 150 years. The Museum of Modern Art would define drawing as "a unique work on paper" [3] in 1944, adhering to the single-color definition until 1964, when the museum expanded its description to include pastels and watercolors, and in 1971, papiers colliers and other collage forms. [4]
Alberto Pérez-Gómez, following Boullée, writes, "In a manner of speaking... the drawing is the architecture, a priviledged [sic] vehicle for expressing architectural intentions: intentions that are poetic in a profound traditional sense, as poesis, as symbol making." From the height of architectural modernism, Walter Benjamin saw the generative in a functionalist view of architectural drawing in his 1933 article, "Rigorous Study of Art." He noted the "marginal" status of architectural drawing and the way in which such drawings exclude all but practitioners of the profession, thanks to their specificity and jargon--their function as a tool for architects. (How is this different today, one has to wonder.) Nonetheless, he sees the drawing as more than just tools of instruction, but as a space for imagined experience. Benjamin writes,
As regards the images themselves, one cannot say that they re-produce architecture. They produce it in the first place, a production which less often benefits the reality of architectural planning than it does dreams... There are various indications that confirm the specificity of this world, the most important one being that such architecture is not primarily 'seen,' but rather is imagined as an objective entity and is experienced by those who approach or even enter it as a surrounding space sui generis, that is, without the distancing effect of the frame of the pictorial space. Thus, what is crucial in the consideration of architecture is not seeing but the apprehension of structures. The objective effect of the buildings on the imaginative being of the viewer is more important than their 'being seen.' In short, the most essential characteristic of the architectural drawing is that 'it does not take a pictorial detour.' [7]
It is Robin Evans' conception of architectural drawing as a distinct, particular, and generative act that so strongly resonates with architects and critics. He likens drawing to literary translation, in which the translator moves a text from one language to another without alteration: yet in the act of moving, "things can get bent, broken or lost on the way." [8] The drawing is the translation from one language to another, carrying the idea of a building into the space of communication. Evans elaborates, "for architecture, even in the solitude of pretended autonomy, there is one unfailing communicant, and that is the drawing." What differs for architects vis-à-vis painters and sculptors, however, is the fact that the architect does not work with the direct medium of endeavor.
Two possibilities emerge from this concept. One is that architecture is only what the architect directly touches and manipulates. In this way, the architect relinquishes the broader reach of architecture in the social, political and economic spheres--a fairly limited depiction of architecture's nature. The more interesting possibility (which interests Evans) speaks to the notion of translation and transmutation. In this manner, drawing brings architecture into existence: "The subject-matter (the building or space) will exist after the drawing, not before it. [...] it is not so much produced by reflection on the reality outside the drawing, as productive of a reality that will end up outside the drawing." [8]
And so, architectural drawing is not just documentation for future construction. "What goes out is not always the same as what goes in," Evans writes. Beyond this, it is realism is stood "on its head." Returning to the importance of drawing as potent, we can consider how it gains this power. It's potent, not latent: performed, not read. The act, the action creates this reality through "an enormous and largely unacknowledged generative power: by stealth."[8]
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